Douglas Prince


Art Director: Our aim was to create VR products and avatars which were as close as possible to realism within the constraints of Oculus, bridging the gap of the uncanny valley. Oversaw these goals utilizing Unreal Engine technologies as well as high resolution scans of our VR characters.

Created concept paintings and directed the visual development: characters, environments, and mood to push the boundaries of the projects. Designed all furniture, spaces vehicle ships etc. Additionally, visually directed the branding and marketing campaign.